CLASSROOM UNIT · DIGITAL TECHNOLOGIES
Games Design & Coding
From a first game idea to a working prototype. A guided introduction to designing, coding, testing and improving a game.
Ask about this unitINTERACTIVE LEARNING FOR SCHOOLS
Lessons students can get stuck into. We turn your teaching goals into interactive units, with practical projects and clear guidance along the way.
UNDERSTAND IT. THEN TRY IT.
Revenue is the money you take in. Profit is what’s left after costs.
10 cups sold · $2 ingredients per cup
Change the price to compare revenue, costs and profit. All ten cups are sold at the price you choose.
You take in $30 and spend $20 on ingredients. That leaves $10 profit.
BUILT AROUND YOUR CLASSROOM
We work with teachers to build a sequence that fits what you need to teach, from a single topic to a whole unit.
Learning goals, lesson sequences and teaching notes, shaped around your brief.
Explanations, tools to experiment with, practical projects and time to reflect.
Built for your year level and timetable, then refined with your classroom feedback.
CLASSROOM UNIT · DIGITAL TECHNOLOGIES
From a first game idea to a working prototype. A guided introduction to designing, coding, testing and improving a game.
Ask about this unitA LITTLE CURIOSITY GOES A LONG WAY
Our short courses are ready to explore. Hands-on learning at your own pace, at home or alongside school.
YOUR NEXT UNIT, BROUGHT TO LIFE
Bring us your topic, year level and learning goals. We’ll shape them into a practical, interactive unit your teachers can teach from.
Plan a unit with us